Sonic the Hedgehog 3 Sound Effects: Relive the Classic Game

Immerse yourself in the nostalgic world of Sonic the Hedgehog 3 with our extensive collection of Sonic the Hedgehog 3 sound effects. From the iconic ring collection to character voices and level complete jingles, these Sonic the Hedgehog 3 sound effects will transport you back to the golden age of gaming.

Bubble Shield

Game Over

Sonic Fireball

Collapse 3

Game Over

Cash Register

Shadow the Hedgehog from Sonic the Hedgehog Franchise, crying with darker and deeper tones.

Sonic the Hedgehog Opening

Sonic the Hedgehog sound effects

Sonic and the Black Knight 3

Sonic 3 Earthquake

Sonic 3 Special Stage

Sonic 3 Act Clear

Laugh Super Sonic 3

Sonic 3

Sonic Laugh 3

3-5 second sonic logo for a modern industrial Moroccan coffee shop with international appeal. Blend warm coffee sounds (espresso steam, cup clink) with subtle Moroccan elements (oud pluck or darbuka rhythm) and modern electronic textures. Mood: sophisticated, inviting, cosmopolitan. Think Apple's startup sound meets Arabic musical phrase - minimal, memorable, culturally rich. Target: urban professionals and international visitors. Should evoke warmth, energy, and cultural fusion.

3-5 second sonic logo for a spiritual tech self-growth platform, featuring a gong, "ahoum" chanting, and merging into a soft sound

Cat's meow SFX. "Nya" twice. First at 0.23-0.24 seconds, 0.20 seconds of silence, second at 0.24-0.25 seconds. Center pitch ≈670Hz (E5 ± less than a semitone), natural vibrato of about ±60 cents. Slightly rounded formant in the mouth, slightly strong nasal resonance, very small breath. Soft attack, short sustain, smooth release. Close mic feel, dry, high S/N. Peak at -7 to -6 dBFS, overall LUFS around -18. NEGATIVE: Hiss, excessive vibrato, overly strong high frequencies, reverb, clicks/pops.

Propeller plane starting, rotating sound from slow to fast within 3 seconds, then maintaining steady for 2 seconds, with a slightly deep and moderately frequent sound

Epic medieval swell: rising ethereal choir with deep strings and stone-hall wind, building anticipation for a major prize reveal. Duration 3–4 seconds.

Gun reloading sound effect, similar to the one in Usseewa by Ado at around 1:35

Heavy truck horn blaring with a noticeable Doppler effect as it rapidly passes on a highway at high speed. The horn's pitch starts higher as it approaches and deepens as it moves away. The horn sound should be strong, deep, and continuous for about 3 seconds, accompanied by the diesel engine noise and surrounding wind. The soundscape conveys intense motion, as if the listener is stationary beside the road.

3-second card dealing sound for solitaire game. Start with brief shuffle (0.5s), then 8-10 rhythmic card 'flick' and 'tap' sounds as cards land on table. Crisp, clean audio with subtle whoosh and soft landing sounds. Medium volume, slight reverb. Satisfying, game-like tone for casual card game interface

Upbeat, playful transition music with fast percussion, light drums, and fun cartoon-style sound effects. The tune should build excitement and energy, making viewers feel like a new funny challenge is about to start. Keep it short (3–5 seconds) with a cheerful and dynamic vibe.

Sparkle transition effect in C#m, 3 seconds, with the latter 2/3 of the duration

Robot fight, metal impacts, 11 seconds of kicks and punches, followed by a "Round 1" announcement. Then, 5 seconds of body blows with hands and feet, a robot takedown and fall for 5 seconds, and a 3-second finishing blow with a kick. Finally, both robots together, one shaking the other's head, and the other scratching an antenna.

Terrifying, piercing siren (3000-6000 Hz), rapidly modulated, irregular rhythm, panic-inducing. Deep, menacing drone with sporadic metallic creaks. Slight distortion, wide reverb. Abrupt crescendo, unpredictable pauses, like a hypersonic kamikaze alert.

Man prostrating (sujood), deep silence, then divine energy burst, powerful shockwave BOOM, shattering. Short, intense, 3 seconds.

Realistic Formula 1 race car engine idling at 3000-4000 RPM, subtle variations, engine rumble, 8-10 seconds, seamlessly loopable, high quality WAV or MP3, capturing anticipation and tension at the starting grid.

Skill release sound effect, strong impact at the beginning, followed by a significant character movement, duration around 3 seconds.

Epic cinematic intro SFX. Deep rumble rising into fiery whoosh. At 3s, powerful impact with subtle celestial choir. Shimmering sparkles. End at 5s with ethereal reverb, leaving a sense of awe, power, and divine inspiration.

realistic sound effect of a medium motorcycle (250-500cc style) starting up, including the initial engine start with ignition sound and the first gentle revolutions, 3 to 5 seconds maximum, clean audio without background music

Triumphant medieval entrance: deep drum impact, short royal trumpet and imposing choir, followed by harp sparkle and subtle string sustain to emphasize the king’s close-up. Duration 2–3 seconds.

Sound effect for acquiring gold coins in an idol company simulation game: duration 0.15-0.22 seconds, minimalist and trendy style, no overly sweet elements. The core texture is "frosted acrylic collision + light electronic pulse sound (e.g., 8-bit light-colored synth)", with a medium-bright pitch (B4-D5 range), and a slight "graininess" to enhance tactile feedback. Structure: ① Beginning 0.04 seconds "light acrylic touch trigger (like a 'ka', crisp and not dragging)"; ② Middle 0.08 seconds "short electronic scale ascending (2 notes, such as C5→E5, with 5% slight distortion)"; ③ End 0.03-0.07 seconds "very faint 'closing sound' (similar to the short ending of an electronic notification sound)". Overall, no redundant sound effects, 1% reverb (to maintain crispness), suitable for brand endorsements and business activity dividends in trendy idol scenarios, conveying a sense of "stylish income" crispness, avoiding excessive noisiness or heaviness.

Sonic theme

Game show theme song, 103.1 Pure Rock FM

Ambient soundscape for relaxation. Constant 432 Hz hum. Sustained singing bowl tones. Subtle binaural beats for alpha/theta brainwaves.

Bell sound indicating the end of a 3-minute work session in PowerPoint

Non-verbal, inhuman predator scream in a fluorescent Backrooms corridor. Wet inhale, then metallic, layered shriek that cracks high then dives low; mix human throat strain, animal squeal, and glitched radio static. Sub-bass HVAC rumble and piercing 3–5 kHz highs. End with choking rasps and breathy whimpers fading into long concrete echo.

hit a boxing bell 3 times quickly with cheering crowd noise in the background

The sound of a jet airplane breaking through the sound barrier, featuring a sharp sonic boom and trailing echo.

A person saying T-minus 3, 2, 1, then, a rocket launches

a series of 3 sounds that are short but link well together

Ambient soundscape for relaxation. Constant 432 Hz hum. Sustained singing bowl tones. Subtle binaural beats for alpha/theta brainwaves.

The New Pink Panther Show 1973 intro music with vocals singing 'The New Pink Panther Show!'