Immersive Postal 1 Sound Effects for Your Projects

Dive into a world of retro gaming audio with our extensive collection of Postal 1 sound effects. Whether you're a game developer, content creator, or just a fan of the classic, these Postal 1 sound effects will transport you back to the intense, chaotic atmosphere of the original game. Explore a wide range of sounds, from explosive gunshots to character dialogue, all meticulously categorized for your convenience.

I Regret Nothing

Don't be a Sissy

15 Cars

Poorly played 1930s ukulele song

alarm notification sound that starts at 1500hz and then transitions to 2500hz

scythe swinging and air cutting sound (1-3 hit combo with sound variations)

A fire alarm at the professional fire brigade Brand 3 station 1 MTW 1 HLF 20 DLK GW KdoW 1 rescue helicopter

Jailer 2016 Shop Line 3

party of at least 100 people, cheering, laughter and champagne corks popping

Windows 3.1 fart

A 0.15-0.2 second click sound for an idol company simulation game. It has a frosted metal and crisp acrylic texture, with a soft, non-sharp tone in the 2-3.5kHz frequency range. Includes a subtle click for tactile feedback. The sound is clean, without extra overtones, and has a refined, minimalist style suitable for an idol company's fashion aesthetic. It can be used for business confirmations, unlocking costumes, or fan interaction buttons.

A 1-second ethereal ding-dong sound

Mechanical automatic door with a smooth 1-4 second descending sound, followed by a magnetic latching sound

Automatic screen lowers to the floor with a 1-4 second buzzing sound, then a click as it attaches to the magnet.

newborn baby's first cry, lasting 10 seconds

Explosion 1

10000 person audience cheering in an arena

Windows 10 Startup

large boat coming into port with engine sounds, water sounds, and seagulls, circa 1912

Cat's meow SFX. "Nya" twice. First at 0.23-0.24 seconds, 0.20 seconds of silence, second at 0.24-0.25 seconds. Center pitch ≈670Hz (E5 ± less than a semitone), natural vibrato of about ±60 cents. Slightly rounded formant in the mouth, slightly strong nasal resonance, very small breath. Soft attack, short sustain, smooth release. Close mic feel, dry, high S/N. Peak at -7 to -6 dBFS, overall LUFS around -18. NEGATIVE: Hiss, excessive vibrato, overly strong high frequencies, reverb, clicks/pops.

10-second vivid jingle for professional video intro

13 Minus 47

Click sound effect for idol company simulation game: 0.15-0.2 seconds duration, with a texture of "frosted metal light touch + crisp acrylic collision", soft and non-sharp tone (2-3.5kHz frequency range), with a very faint "click" feedback sound (enhancing the sense of operation); the sound effect has no superfluous overtones, a clean ending, and an overall exquisite and minimalist style, in line with the fashionable tone of an idol company, adaptable to scenarios such as business cooperation confirmation, clothing and prop unlocking, and fan interaction buttons, avoiding heaviness or mechanical feel.

soft, tactile 80–200 ms sound of a light press on an ultra-light mechanical wooden button. Warm wooden click, very soft quick attack (5–20 ms), short decay (50–150 ms), minimal metallic content, tiny air displacement or paper-like creak underlay, low amplitude, limited transient spike. Centered mono. 48 kHz/24-bit WAV. Provide 3 labeled variations: soft, damped, slightly brighter. Include filenames and 1-line description each.

21 Cars

teenager moaning (around 16-17 years old)

Automatic screen lowering with a buzzing sound for 1 to 4 seconds, followed by a click as it attaches to a magnet on the floor.

Electronic automatic screen attached to the ceiling smoothly lowers to the floor for 1 to 4 seconds, making a screen lowering sound, and then attaches to a magnet installed on the floor

3 sound effects: danger, warning, info, duration 1 second

12 slaps

low charge up sound with a suspenseful boom, approximately 10 seconds long

16 year old girl snoring while in a deep sleep

1-second new message alert sound, unique

150cc bike engine start and drive at medium speed

F1 silly moments commentary

Sound effect for acquiring gold coins in an idol company simulation game: duration 0.15-0.22 seconds, minimalist and trendy style, no overly sweet elements. The core texture is "frosted acrylic collision + light electronic pulse sound (e.g., 8-bit light-colored synth)", with a medium-bright pitch (B4-D5 range), and a slight "graininess" to enhance tactile feedback. Structure: ① Beginning 0.04 seconds "light acrylic touch trigger (like a 'ka', crisp and not dragging)"; ② Middle 0.08 seconds "short electronic scale ascending (2 notes, such as C5→E5, with 5% slight distortion)"; ③ End 0.03-0.07 seconds "very faint 'closing sound' (similar to the short ending of an electronic notification sound)". Overall, no redundant sound effects, 1% reverb (to maintain crispness), suitable for brand endorsements and business activity dividends in trendy idol scenarios, conveying a sense of "stylish income" crispness, avoiding excessive noisiness or heaviness.

I am Russian Shaman Part 12

I am Russian Shaman 10

Windows 10 Startup

Microsoft recommends upgrading to Windows 10!

A 1-second card swipe sound effect, swiping to the left

M16 Burst Interior