Pac Man Sound Effects: Relive the Arcade Classic

Step into the pixelated world with our collection of Pac Man sound effects. From the iconic "waka waka" to ghost sounds and power-up chimes, these Pac Man sound effects will transport you back to the golden age of arcade gaming.

Backpack

Friend

Pac-Man

Out of bounds

Pac-Man Theme

Pac-Man Start

Oh Shit!

Pac-Man Intermission

Pac-Man

Pac-Man Ghost Eat

Pac-Man Theme

Power Pellet

Pac-Man

Pac-Man Remix

Ms. Pac-Man Intro

Pacman Game

Pacman Dies

Pac-Man Eat Fruit

Pac-Man Bitch

Pac-Man Startup

Gintama Flashback

Pac-Man High Score

Bfdi Slap

Sugar crash

Pac-Man Munch

NFL Bass Boosted

Cute ghost sound, brief and sad, slightly echoed, similar to the blue Pac-Man ghost sound effect.

Pac-Man Scream

Pac-Man Start

Arcade game sounds, Pac-Man, 8-bit, classic arcade, video game

The fast-paced rustling of money being counted manually by hand.

Design a sound of a man sobbing uncontrollably in an open space, with natural reverb to indicate a large empty room.

A man screaming while falling down a cliff and exploding on impact.

electric high performance supercar accelerating at a fast pace

Deep, exaggerated raspberry sound from a giant man, with low-pitched vibrations and subtle bass rumble to emphasize the character’s size; playful and comical tone with a slight echo to suggest a large space

Simulate a communication between the captain and commander of an intergalactic spaceship, with interference adding realism. The captain's voice is firm but interrupted by distortions and static. The message says: 'Commander, the objective is being achieved. The corporation is succeeding and excelling in the digital universe.'

Create the sound of a man crying in a church, with the quiet echo of the space enhancing the solemnity.

A loud and echoing scream from a man in an empty, cavernous space.

heavy greatsword impact. A massive steel blade swings downward and strikes the ground or metal surface with a powerful 'clang' and deep metallic thud. Emphasize sharp metallic transient and solid impact weight. Include short echo or reverb to simulate arena or cave environment. No background noise, no footsteps, no human voice. High-quality, realistic cinematic sound, length around 1 second.

High heels, moderate pace, powerful woman walking

Realistic, sharp, detailed sound of a human skull cracking and shattering upon impact, with clear bone-breaking sounds.

Man jumping from 5-story building, impact sound

A short, flashy, electronic jackpot sound effect, similar to the end of a Pachinko "Senki Zessho Symphogear" performance. It should have a bright, exciting atmosphere with a sense of rhythm and include synth-like "pilo-pilo" sounds. Length: 5-7 seconds.

Pacman Start

Garou, One-Punch Man, Fist of Flowing Water Crushing Rock, impact

Communication between a spaceship captain and commander. The captain's voice has slight interference for realism. The captain says: Commander, the corporation is achieving success in the digital universe.

An old man screaming while falling down a cliff and exploding on impact.

Clean, isolated footsteps of a humanoid walking slowly through shallow puddles. Detailed water splashes, soft wet impacts, subtle squelching. No ambient noise, natural step-to-step variation.

Fast-paced munching sound of someone eating crunchy potato chips in a cheerful manner.

Biggest Pacman

Ironman Space Armor Suit Up

A gentle and quiet gusting wind in a vast, open space. A man quietly chanting Hebrew scripture under his breath and the sound of him writing in his book.

13-second light, rhythmic waiting sound effect for AI voice assistant. Regular "ding-ding-ding" prompts, spaced 1 second apart. Soft, warm, futuristic tone. No background music, no human voice.

Muffled groan of pain from gagged man, weak breathing, low-pass filter, enclosed space.

Ancient human long howl: medium pitch, 4-6 seconds duration, gentle attack, clear and melodious middle, fading tail with 3 seconds of linear valley reverb, no vibrato, no noise. Guzheng harmonics: single note frequency 5-8 seconds/time, ethereal timbre, volume 30% lower than the howl, only basic harmonics, no complex melody. Rustling forest wind: volume ≤20%, irregular soft sounds, random frequency; Bamboo leaves rubbing: volume ≤10%, occasional embellishment (once every 15-20 seconds). Reverb intensity 30% (simulating a deep forest spaciousness), overall low saturation, dynamic range compression 15%, no harsh peak sounds, 48kHz sampling rate.

Realistic, sharp, detailed sound of a human skull cracking and shattering upon impact, with clear bone-breaking sounds.

An exasperated yell of frustration from a woman, recorded in a closed indoor space.

Pac man chomp

Pac-Man