Monsters Inc Sound Effects: Roars, Screams & More

Dive into the world of Monstropolis with our collection of Monsters Inc sound effects. From Sulley's iconic roar to Mike's witty remarks, and the screams that power their city, these Monsters Inc sound effects are perfect for any fan or creator looking to add a touch of Pixar magic to their projects.

Monsters Inc.

Monsters Inc. Theme

Monsters Inc. Ear Rape Meme

Monsters Inc

Boo!

Monsters Inc One Moment

No!

Monsters Inc. Bass

Monster Inc. Scream

Kitty Boo Monster Inc.

Monster Inc.

Far away voices, incoherent, outdoors. Car engines starting

male voice indistinct speaking, covered mouth

Far away voices, incoherent, outdoors. Car engines starting

short sound of gas escaping from a valve, soft hissing noise, gradually increasing as the gas flows, constant without interruptions, controlled release of gas

Ambiance of a quiet beauty clinic reception lobby. From a medium distance, hear the low-key, indistinct murmur of background conversation. The overall tone is calm and professional.

Sound of digging sand with a shovel, including cutting and throwing sounds

A 0.15-0.2 second click sound for an idol company simulation game. It has a frosted metal and crisp acrylic texture, with a soft, non-sharp tone in the 2-3.5kHz frequency range. Includes a subtle click for tactile feedback. The sound is clean, without extra overtones, and has a refined, minimalist style suitable for an idol company's fashion aesthetic. It can be used for business confirmations, unlocking costumes, or fan interaction buttons.

Creepy horror sound effect: Barefoot footsteps on a creaking wooden floor, approaching the listener. Ten distinct steps, alternating left and right, starting slow and accelerating. Each step has a unique heel/toe mix, scrapes, and creaks. The loudness rises from -22 dB to -1 dB, with a reverb tail in a dark hallway. The final step is very close, with a heavy creak, followed by an echo fade.

Ultra Instinct

Mehnersmoss Incontinent

Princess Peach Giggles

hungry princess stomach grumbling

Inconspicuous dripping sound, not too harsh

A sustained note of an Erhu bow slowly drawing, with the volume gradually increasing.

Sound effect for acquiring gold coins in an idol company simulation game: duration 0.15-0.22 seconds, minimalist and trendy style, no overly sweet elements. The core texture is "frosted acrylic collision + light electronic pulse sound (e.g., 8-bit light-colored synth)", with a medium-bright pitch (B4-D5 range), and a slight "graininess" to enhance tactile feedback. Structure: ① Beginning 0.04 seconds "light acrylic touch trigger (like a 'ka', crisp and not dragging)"; ② Middle 0.08 seconds "short electronic scale ascending (2 notes, such as C5→E5, with 5% slight distortion)"; ③ End 0.03-0.07 seconds "very faint 'closing sound' (similar to the short ending of an electronic notification sound)". Overall, no redundant sound effects, 1% reverb (to maintain crispness), suitable for brand endorsements and business activity dividends in trendy idol scenarios, conveying a sense of "stylish income" crispness, avoiding excessive noisiness or heaviness.

Gentle underwater bubbling sounds combined with soft, rhythmic heartbeat pulses. Deep ocean with a sense of mystery and calm, subtle but distinct heartbeats, echoing the three hearts of the octopus.

Digging the ground with a shovel, including the sound of cutting and throwing earth

Sound of digging dry earth with a shovel, including cutting and throwing sounds

Sound of digging earth with a shovel, including the cutting sound (soft entry of the shovel into the ground, the sound of the shovel rubbing against the ground) and throwing

Sound of an old IBM spring mechanical keyboard, a single click press, with a 0.5-second interval, followed by the sound of the keycap springing back up, including the subtle reverberation of the spring resetting internally

realistic 8-second sound effect of gentle ocean waves rolling onto a sandy beach. The waves should flow in a natural rhythm, with each surge lasting a couple of seconds before fading into the next. Include soft splashes and subtle bubbling of water, with a calming ebb and flow that loops smoothly. Add faint background ambience of a light sea breeze and distant seagulls for atmosphere. Duration: 8 seconds.

A slight scrape or shuffle as a hand grips a laptop. A sharp, loud thwack as the laptop hits the ground. A distinct crunch or shatter of plastic and possibly glass immediately following the impact. A final, drawn-out skittering and rattling sound as the broken pieces settle on the floor.

Fresh Prince of Bel-Air

Mysterious incoming call ringtone, piano.

five people cheering in an audience, including 3 male screams and 2 female screams

Heavenly Principles

Princess Peach Sigh

High-quality sound effect of an astronaut walking on the Moon. Each step should have a soft, dusty crunch, as if pressing into fine lunar regolith. Include subtle suit movement noises and faint helmet echoes to create a sense of isolation and realism. The ambience should feel dry, quiet, and atmospheric — like the vacuum of space, with only the internal suit sounds and faint vibrations audible.

Two distinct drum beats with reverb, cinematic sound effect.

Sustained trumpet swell, starting softly and increasing in volume.

Sound of a "Wheel of Fortune" spinning, with a distinct ticking sound.