Five Nights at Freddy's 2 Sound Effects: The Ultimate Collection

Immerse yourself in the chilling world of Five Nights at Freddy's 2 with our extensive collection of Five Nights at Freddy's 2 sound effects. Perfect for game developers, content creators, or fans looking to relive the horror.

Jumpscare 3

Jumpscare 2

FNAF Evolution Jumpscare 2

Jumpscare 4

FNAF 4 Jumpscare 2

FNAF Jumpscare

FNAF Jumpscare 2

FNAF 2 Jumpscare 2

FNAF 3 Jumpscare 2

Jumpscare

FNaF 2 Jumpscare

FNAF 2 Jumpscare

Mario Jumpscare

FNAF 2 Scream

ATSC SD40-2 Loco Horn

Five Nights at Freddy's

Understanding Five Nights at Freddy's Lore

Camera feedback sound inspired by Five Nights at Freddy's, designed to be loopable.

Five Nights at Hedgehog's 1 Jumpscare

Horror sound effect: five distinct sharp clicks, 200ms apart, creating a dark, unsettling, eerie atmosphere.

FM radio tuning, continuous noise with short song snippets: Gyeongseo - "My Heart is 120BPM at First Kiss", The Black Skirts - "Antifreeze", Woods - "Drowning", Day6 - "Happy", Yudabinband - "Isn't It Good", Bruno Mars & Lady Gaga - "Die With A Smile", Jaurim - "Twenty-five, Twenty-one", Younha - "Comet", Daybreak - "Bumper Car"

A flight attendant announcing that Flight 782 to New York has been delayed by five hours due to unforeseen weather conditions, apologizing for the inconvenience and directing passengers to the service counter for assistance.

five people cheering in an audience, including 3 male screams and 2 female screams

Produce a 1920s car horn sound with a comical, exaggerated tone, often used in slapstick scenes.

A fog horn blast with a distorted, vintage quality, reminiscent of early 20th-century navigation.

Simulate the sound of a distant 1920s car horn, muffled by the noise of a busy street.

Mid-range 4-cylinder engine revving, strong low-frequency growl 250-400 Hz, controlled high-end cutoff. Layered tight tire screech with balanced harmonics. Subtle sub-bass vibration for chassis resonance, turbo flutter with short 0.2s bursts, faint mountain echo.

3x2 at intersection bass boosted

Undertale Last Breath Phase 2

V12 engine starting sound, accelerating to 100 mph, followed by gear shifting and drifting.

a jump sound for a 2D platformer game in pixel art style

Create a continuous, sub-bass electronic hum for an advanced AI system in standby mode. The hum should be smooth with a subtle filter sweep, evoking a sterile and slightly ominous atmosphere. Avoid melody or rhythmic pulsing. Ideal for a 2-5 second loop.

Heartbeat sound, 72 BPM

2-second logo sound, digital bell or synth tone. Soft, slow fade-in, building warmth and anticipation. Tone rises in brightness and clarity, resolves into a crisp, resonant "ding". Minimal, modern, elegant, evoking trust, success, and premium fintech identity.

Mid-range 4-cylinder engine revving, strong low-frequency growl 250-400 Hz, controlled high-end cutoff. Layered tight tire screech with balanced harmonics. Subtle sub-bass vibration for chassis resonance, turbo flutter with short 0.2s bursts, faint mountain echo. No tonal whining or pitch drift.

That Time I Got Reincarnated as a Slime Opening 2

Mid-range 4-cylinder engine revving, strong low-frequency growl 250-400 Hz, controlled high-end cutoff. Layered tight tire screech with balanced harmonics. Subtle sub-bass vibration for chassis resonance, turbo flutter with short 0.2s bursts, faint mountain echo. No tonal whining or pitch drift.

Mid-range 4-cylinder engine revving, strong low-frequency growl 250-400 Hz, controlled high-end cutoff. Layered tight tire screech with balanced harmonics. Subtle sub-bass vibration for chassis resonance, turbo flutter with short 0.2s bursts, faint mountain echo. No tonal whining or pitch drift.

6-second Foley recording of a 20-year-old female taking her first two steps into a vacant, reverberant room. The first step is cautious, with a slight scrape on the floor, the second is more committed, revealing the natural echo and spaciousness of the environment. Clean, crisp sound design.

Gentle clinking of cups and spoons, light porcelain taps on plates, short resonance (0.2s), warm background with natural reverberation.

7.5L X16 diesel excavator engine cold start. Sixteen cylinders roar to life, 64 valves, twin superchargers, twin 32-psi turbos. Starter groans, ignition coughs, deep rumble grows. Metallic clatter, turbo hiss, supercharger whine, heavy rhythmic diesel growl.

Patrick (I love her) Spideralbaner22

Windows 2000 notification

GTA2 Death IC Vans

sound of a train at 120BPM

Eirene is winning 2 to 1, create a Brazilian phonk song.

short digital click, dark tone, metallic PS2-style menu click, with slight VHS static

Generate a new CS2 hit sound.

Light outdoor ambience with birds chirping and a soft breeze. Gentle sizzling and bubbling of cheese, occasional pops. High-pitched cheers and laughter from tiny chefs, high-five slaps. Applause, camera shutter clicks, soft crane whir as it lowers parsley, and a drone hum. Background includes happy chatter, light metal creaks, and warm celebratory energy. Whimsical, joyful, loopable.

subtle office ambient sound with keyboard, immediately followed by an audible and exhausted female sigh or groan (2-3 seconds), then a dry, slight, quick cracking sound simulating back or neck pain when moving, all within 5 seconds, conveying frustration and physical discomfort, no music

Slow heavy toss, muffled ground thud, delayed 0.5s secondary blast, long low-frequency tail (RT60 ~1.2s), light distortion/saturation for bite

three small children gasping in surprise, with a sudden sharp inhale of air, in a natural indoor environment, clear and high-quality, no background noise, around 2 seconds long

Meadow sound. From the second 2, a cat chewing is heard

1.2s soft futuristic activation sound for a DeFi web app. Smooth glassy synth tone with a gentle upward shimmer. No bell, no ding, no notification feel, no sharp transient. Calm, premium, airy, minimal. Short reverb, no melody, no percussion, no alarms.

soft chime for purchase confirmation, short 0.2s, pleasant tone, smooth fade, no echo, clean UI feedback