Alphabet Lore Sound Effects: The Ultimate Collection

Explore a comprehensive collection of alphabet lore sound effects. Perfect for content creators, animators, and fans looking for high-quality audio to bring their projects to life. Our alphabet lore sound effects are curated to provide the best auditory experience.

Alphabet Lore V

D

Alphabet S

Alphabet Lore T

Alphabet R

Alphabet Lore N

L

Alphabet Lore J

Alphabet Lore A

Alphabet K

Alphabet H

Alphabet Lore G

Alphabet Lore - O

Alphabet Lore Y

E

Alphabet M

Alphabet Lore Z

Letter B

Alphabet X

Alphabet C

Alphabet A

I

Alphabet Lore P

Alphabet Lore Q

Alphabet D

Alphabet Lore U

Alphabet F

Alphabet N

J scream

Alphabet Bubble Gum

Sonic Lore Lock-on Remix

7 still 3D crystal orbs circling a large orb, rainbow-colored light rays flowing along their borders with corresponding sounds.

Sound effect for acquiring gold coins in an idol company simulation game: duration 0.15-0.22 seconds, minimalist and trendy style, no overly sweet elements. The core texture is "frosted acrylic collision + light electronic pulse sound (e.g., 8-bit light-colored synth)", with a medium-bright pitch (B4-D5 range), and a slight "graininess" to enhance tactile feedback. Structure: ① Beginning 0.04 seconds "light acrylic touch trigger (like a 'ka', crisp and not dragging)"; ② Middle 0.08 seconds "short electronic scale ascending (2 notes, such as C5→E5, with 5% slight distortion)"; ③ End 0.03-0.07 seconds "very faint 'closing sound' (similar to the short ending of an electronic notification sound)". Overall, no redundant sound effects, 1% reverb (to maintain crispness), suitable for brand endorsements and business activity dividends in trendy idol scenarios, conveying a sense of "stylish income" crispness, avoiding excessive noisiness or heaviness.

Colored Glasses

Leapster Explorer outro

Distant child's laughter while drawing with colored pencils in a sketchbook

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caseoh Take a dump on me Dolores

Gentle sniffing sound as a rabbit explores its surroundings.

Understanding Five Nights at Freddy's Lore

opening box of colored pencils

Bones cracking

Animals shouting, running

Empty plastic bottle being kicked.

Flock of parrots eating

Walking on the sidewalk

Stadium crowd murmuring

Soft forest ambiance, gentle rustling leaves, faint birdsong, subtle breeze, magical twinkle when narrator starts.

Sexy girl moaning 'Oyaahh Gokul'

Camera shutter sound

Gunshot in noisy city

Clothes rubbing

Gentle two-tone wrong answer sound.

Heavy, thunderous footsteps of a large stone golem. Deep, low-frequency thud, grinding and scraping stone, subtle magic, cavernous echoes. Slow, deliberate pace (60-80 BPM). Occasional falling pebbles and settling dust between steps. Ancient, powerful, ominous.

Large stone golem, powerful punches. Whoosh, explosive impact, deep thud, cracking, crumbling stone, scattering debris, rumbling echo. Aggressive, measured tempo.

Short, polite applause from a small theater audience.

Quick, light popping sound, ideal for UI feedback